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AI Insights · Timothy · January 2022

Top 5 Horse Games on iOS in Europe Q4 2021

In Q4 2021, the top horse games on iOS in Europe showed varied performance trends in weekly downloads, revenue, and active users.

Top 5 Horse Games on iOS in Europe Q4 2021

In the fourth quarter of 2021, the top horse games on iOS in Europe exhibited diverse performance trends. Here’s a closer look at their weekly downloads, revenue, and active user metrics.

Rival Stars Horse Racing from PikPok saw its weekly revenue start at around $34K in late September, gradually declining to approximately $24K by late November. However, it rebounded in December, peaking at about $34K again. Weekly downloads fluctuated, beginning at nearly 12K and hitting a high of 17.7K in mid-December. Active users started at 41.1K, dipped to around 33K in late November, and then rose back to 38.7K by the end of December.

Horse Riding Tales: Wild World by AppForge Inc. had a steady climb in weekly revenue, starting at $17.1K and reaching nearly $24K by the end of December. Downloads began at 6.9K and saw a peak of 9.7K in the last week of December. The number of active users showed a positive trend, growing from 41.8K in late September to almost 48K by the end of the year.

Star Stable: Horses from Star Stable Entertainment AB experienced modest weekly revenue growth, beginning at $1.6K and ending at about $3.4K. Downloads started at 6.6K, with minor fluctuations, and concluded the quarter at 7K. The game’s active users increased from 14.7K to 15.6K over the same period.

My Horse by MunkyFun, Inc. had relatively stable weekly revenue, starting at $1K and peaking at around $1.3K in early December. Downloads remained consistent, beginning at 4K and rising to 5.4K in the last week of December. Active users saw a slight increase from 8.5K to 10K by the end of the quarter.

Horse World - Show Jumping from Trophy Games Development A/S faced stable revenue, starting at $1.1K and reaching $1.4K by late December. Downloads began at 3.5K, peaking at 6.2K in the final week of December. Active users grew from 9.4K to nearly 13.5K by the end of the year.

These trends highlight the dynamic nature of the mobile gaming market. For more insights and detailed data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022